By Rocky Heckman

Offers options to designing platform agnostic cellular apps attached to cloud established companies which may deal with heavy a great deal of glossy computing.

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That will be around for a while. There are many examples of technologies that people were banking on that a vendor suddenly decided they were going to turn off. In the early 2000, Google was famous for this. Does that mean you should avoid all things Google? No, of course not. But if something is in “beta” don’t bet your production systems on it. Use technologies and vendors that have a track record of surviving the experimental phase. Does that mean you’ll never get stung? No. Silverlight was a good example of that.

As we’ve been talking about, this provides the very beneficial ability to decouple the endpoint from the implementation. The URL endpoint is literally just a text string, and the implementation behind it can be anything. It can be moved, changed, swapped out for an external service or joined to another service without the client end ever knowing about it. The client side doesn’t have to know anything about the physical implementation of the Service Layer or Data Structures other than what will be contained in the returned information.

Games are notoriously bad at battery conservation. This is usually because they keep the screen on and do a lot of CPU intensive work during play. If the users are having a good time with only 20% of your CPU time allocated to game play, and they don’t notice the Flurry calls, you are probably fine. But if their phone battery is dead after a 10-minute game session, you’ve probably earned a trip to the delete pile. The focus on how mobile app services can help you with battery conservation is by moving the processing power.

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