By David Mark, Kim Topley, Jack Nutting, Fredrik Olsson, Jeff Lamarche
This is the definitive advisor to the speedy programming language and the iOS nine SDK, and the resource code has been up-to-date to mirror Xcode 7 and quick 2.
There’s up to date assurance of recent Apple applied sciences in addition to major updates to latest fabric. you will have every little thing you want to create your personal apps for the newest iOS units. each pattern app within the ebook has been rebuilt from scratch utilizing the newest Xcode and the most recent 64-bit iOS 9-specific undertaking templates, and designed to exploit the most recent Xcode features.
Assuming very little operating wisdom of the recent quick programming language, and written in a pleasant, easy-to-follow type, this e-book bargains a whole soup-to-nuts path in iPhone, iPad, and iPod contact programming. The publication begins with the fundamentals, jogging during the means of downloading and fitting Xcode and the iOS nine SDK, after which publications you even though the construction of your first easy application.
From there, you’ll how one can combine all of the interface components iOS clients have come to grasp and love, comparable to buttons, switches, pickers, toolbars, and sliders. You’ll grasp a number of layout styles, from the easiest unmarried view to complicated hierarchical drill-downs. The artwork of desk development could be demystified, and you’ll tips on how to store your facts utilizing the iPhone dossier procedure. You’ll additionally the right way to keep and retrieve your information utilizing numerous endurance suggestions, together with center facts and SQLite. And there’s a lot more!
What you are going to Learn:
Read or Download Beginning iPhone Development with Swift 2: Exploring the iOS SDK PDF
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Additional info for Beginning iPhone Development with Swift 2: Exploring the iOS SDK
View Controller represents a controller object that is loaded from file storage along with its associated view. The task of the view controller is to manage what the user sees on the screen. A typical application has several view controllers, one for each of its screens. It is perfectly possible to write an application with just one screen, and hence one view controller, and many of the examples in this book have only one view controller. First Responder is, in very basic terms, the object with which the user is currently interacting.
32 CHAPTER 2: Appeasing the Tiki Gods In IB, you often see a view represented by a square and our current example is no exception. That square represents the screen of an iOS device (actually, it represents a view controller, a concept that you’ll be introduced to in the next chapter, but this particular view controller covers the whole screen of the device, so it’s pretty much the same thing). Why is the screen square? After all, iPhones just don’t look like that! In the early days of iOS, there were just the iPhone and iPod touch.
Each nib file can contain any number of objects, but when working on iOS projects, each one will usually contain a single view (often a full-screen view) and controllers or other objects that it is connected to. This lets us compartmentalize our applications, only loading the nib file for a view when it’s needed for display. The end result: we save memory when our app is running on a memory-constrained iOS device. xib that contains a screen layout that will be shown, by default, when your application launches.
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